Merlin's Apprentice

Background

At one time Merlin was the leader of the Mages of England. He was the cheif advisor to King Ulther Pendragon and the his son Arthur Pendragon, He was an incredible wise and sage like old man. He dovoted his life to magic and was an Archmaster of all Arcana. There has never been a greater Mage.

Attainments & Bonus

Bonus

The following bonus’ apply when a Mage has a certain level of Wisdom.

Wisdom Bonus Paradox Bonus
8 The Mage no longer has any Inferior Arcana -1 to Paradox
9 All rotes cost half the usual experience -2 to Paradox
10 All Arcana are common for the Mage -3 to Paradox

Attainment 1

Prerequisites: Dream 1, Destiny 1, Any Arcana 1, Gnosis 3, Wisdom 7

The Mage can use any combination of the following spells provided he has the appropriate Arcana.

Death 1: Grim Sight
Fate 1: The Sybil’s Sight
Forces 1: Read Matrices
Life 1: Pulse of the Living World
Matter 1: Dark Matter
Mind 1: Third Eye
Prime 1: Supernal Vision
Space 1: Spatial Awareness
Spirit 1: Second Sight
Time 1: Temporal Eddies

Attainment 2

Prerequisites: Dream 2, Destiny 2, Any Arcana 2, Gnosis 5, Wisdom 8

The Mage can cast any of the following spells as long as the appropriate Arcana is meet. Only One of these spells can be used at a time.

Death 2: Touch of the Grave
Fate 2: The Perfect Moment
Forces 2: Control Sound
Life 2: Heal Flora and Fauna
Matter 2: Loosen the Threads
Mind 2: First Impressions
Prime 2: Paths of Power
Space 2: Scrying
Spirit 2: Peer Across the Gauntlet
Time 2: Augury

Attainment 3

Prerequisites: Dream 3, Destiny 3, Any Arcana 3, Gnosis 7, Wisdom 9

The Mage can cast any of the following spells as long as the appropriate Arcana is meet. Only One of these spells can be used at a time.

Death 3: Restore Corpus (Ghosts) – Corpus restored is equal to 1 + Apprentice’s Occultation dots.
Fate 3: Bestow Exceptional Luck
Forces 3: Personal Invisibility – Extra success are equal to the Apprentice’s Occultation dots.
Life 3: Healing Heart – Health restored is equal to 1 + Apprentice’s Occultation dots.
Matter 3: Repair Object) – Damage restored is equal to 1 + Apprentice’s Occultation dots.
Mind 3: Universal Language
Prime 3: Channel Mana – Mana recieved is equal to 1 + Apprentice’s Occultation dots.
Space 3: Double Shape
Spirit 3: Restore Corpus (Spirit)) – Corpus restored is equal to 1 + Apprentice’s Occultation dots.
Time 3: Shifting Sands

Merlin's Apprentice

Gathering Shadows eddy